miamioreo.blogg.se

The crafting dead map 1.7.10
The crafting dead map 1.7.10












the crafting dead map 1.7.10

Each material has a base color which is multiplied by 135, 180, 220 or 255, and then divided by 255 to make the map color. The data for Java snapshots is current as of 21w10a.īlocks are colored according to their material. Maps use a color table to store the colors efficiently by ID.īase colors The data for Java release versions is current as of 1.17.1. (needs to be checked/updated to 1.19.2). This file keeps track of the latest map added. When this structure is loaded, Colors array is transformed to standard dimension (if it's necessary) and then structure is saved with standard height and width. If not present, defaults to 1343 ( 1.12.2) DataVersion: The version the map was created.Color can be accessed via the following method: colorID = Colors, where (widthOffset=0, heightOffset=0) is left upper point. colors: Width * Height array of color values ( 16384 entries for a default 128×128 map).Pos: The block position of the marker in the world.Rotation: The rotation of the marker, ranging from 0 to 360. The creator of The Walking Dead Adventure Map recommends to use the Sphax PureBDCraft resource.EntityId: Arbitrary unique value for the marker.frames: List map markers added to this map.Pos: The block position of the banner in the world.After changing the name of the point, you will be thrown into the menu, where you can select the destination. Put 4 new blocks side by side in the form 2x1x2, stand on them and click PCM.

THE CRAFTING DEAD MAP 1.7.10 MOD

Name: The custom name of the banner, in JSON text. Mod adds to the game teleports from the Diablo game series.Allowed values: white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black. banners: List of banner markers added to this map.zCenter: Center of map according to real world by Z.xCenter: Center of map according to real world by X.locked: 1 if the map has been locked in a cartography table.Defaults to 0 for maps created from an empty map and 1 for Explorer Maps. 0 makes the dot instead disappear when the player is farther than this distance. unlimitedTracking: 1 allows the player position indicator to show as a smaller dot on the map's edge when the player is farther than 320 * (scale+1) blocks from the map's center.0 indicates that the position arrow should never be shown. trackingPosition: 1 (default) indicates that a positional arrow should be shown when the map is near its center coords.dimension: For =1.16 this is the namespaced ID of a dimension instead.scale: How zoomed in the map is (it is in 2 scale wide blocks square per pixel, even for 0, where the map is 1:1).














The crafting dead map 1.7.10